Publication: G|A|M|E Issue 6, 2017 – Hear the Music, Play the Game. Music And Game Design: Interplays And Perspectives
G|A|M|E Issue 6, 2017 – Hear the Music, Play the Game
Music And Game Design: Interplays And Perspectives
Editors: Hillegonda C Rietveld and Marco Benoît Carbone
We are pleased to announce a new open-access issue of GAME, The Italian Journal of Game Studies. Examining the role of sound and music in video and computer games, this special issue particularly raises questions regarding music cultures, digital technology, cultural memory and media archaeology.
Vol. 1 – Journal (peer-reviewed)
- H. C Rietveld & M. B. Carbone –Introduction: Towards a Polyphonic Approach to Games and Music Studies
- R. Gallagher – “All the Other Players Want to Look at My Pad”: Grime, Gaming, and Digital Identity
- J. Newman – Driving the SID Chip: Assembly Language, Composition, and Sound Design for the C64
- K. B. McAlpine – The Sound of 1-bit: Technical Constraint and Musical Creativity on the 48k Sinclair ZX Spectrum
- F. Peñate Domínguez – “Heute gehört uns die Galaxie” Music and Historical Credibility in Wolfenstein: The New Order’s Nazi dystopia.
Vol. 2 – Critical notes (non-peer reviewed)
- Z. Hulme – Killing-off the Crossfade: Achieving Seamless Transitions with Imbricate Audio
- T. Langhorst – The Sound of a Serve Toss: An Informational View on the Gameworld Interface as Sonic Interface Design.
- M. Austin – T. Summers (2016). Understanding Video Game Music. Cambridge: Cambridge University Press – Reviewed by M. Austin.
- H. C. Rietveld – M. Kamp, T. Summers & M. Sweeney (Eds) (2016). Ludomusicology: Approaches to Video Game Music. Bristol CT and Sheffield: Equinox Publishing; & M. Austin (Ed) (2016), Music Video Games: Performance, Politics and Play, London and New York: Bloomsbury.